SkyStrike v8.4.0 graphics credits
The following open-source rendering components and CC0 materials are integrated into SkyStrike. Their original authors retain their copyrights. SkyStrike integration, quality controls and independent numerical jitter data are custom work.
Ultimate uses the Takram physical atmosphere in daylight. At night, the established stars, moon and nocturnal cloud rendering are preserved while Ultimate terrain, water and weather quality budgets remain selected.
- Three.js 0.185.1 and matching addons — MIT license.
- Takram three-atmosphere 0.19.1, three-clouds 0.7.6 and geospatial/core components — atmosphere and Bruneton notices, cloud notices, core notices.
- postprocessing 6.39.4 — zlib license.
- Poly Haven: Sparse Grass and Rocky Terrain by Amal Kumar — CC0. Individual source URLs and file hashes.
- Draco decoder, Basis Universal transcoder, meshoptimizer and Chevrotain — Draco, Basis, meshoptimizer, Chevrotain.
- fflate 0.8.2 and tiny-invariant 1.3.3 — fflate MIT notice, tiny-invariant MIT notice.
- Chevrotain 9.0.1 — Apache attribution notice.
- Bundled support libraries: @petamoriken/float16 3.9.3 (MIT), KTX-Parse 1.0.1 (MIT), zstddec and Zstandard (MIT/BSD), regexp-to-ast 0.5.0 (MIT), Earcut 3.0.2 (ISC). Astronomy Engine 2.1.19's full MIT notice is retained in the Ultimate bundle notices.
- Decoder compiler-runtime notices: Emscripten and Node-derived glue, musl, LLVM libc++. The latter notices conservatively cover standard native runtime support; the prebuilt decoder files do not identify an exact compiler version.
No NVIDIA STBN binary is distributed. Cloud sampling uses independently generated SkyStrike jitter data. No third-party aircraft model is replaced by this graphics update.