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HOW TO PLAY

TAKEOFF

Airbase: Click to start engine → taxi with W (forward) and A/D (steer) → reach the runway → press R to align → full throttle (W) → lift off near stall speed.
Carrier: Throttle up (W) on the catapult. Steam catapult auto-launches you at full power.
The runway is straight ahead from your parking spot. Taxi onto it, press R to snap into alignment, then push W to max throttle and you'll rotate automatically.

FLIGHT (MOUSE AIM)

MOUSE Move to aim — plane auto-steers toward your crosshair
W / S Throttle up / down (in flight)
A / D Yaw left / right (rudder)
SHIFT Toggle afterburner (3.5× fuel burn, +45% thrust)
B Airbrake toggle
X Cruise control (hold current speed, W/S cancels)
SCROLL Adjust camera distance (3rd person)
Click to lock mouse pointer. The crosshair is where you aim — your plane smoothly follows. Speed is life, altitude is insurance.

COMBAT

LEFT CLICK Fire gun (always fires cannon)
SPACE Fire selected weapon (missile or bomb, use 1-4 to select)
RIGHT CLICK Zoom in (hold)
Q Deploy flares + chaff
Z — Toggle targeting pod (FLIR) for ground attack
T — Cycle time warp (1×/2×/4×/8×) (spam multiple pops to defeat missiles!)
TAB Cycle target lock (closest to crosshair)
R Lock closest target (in flight) / Align to runway (on ground)
Yellow cross = gun lead pipper. Place the pipper on the enemy and fire — your bullets fly straight from the nose. Lock tone beeps faster when missile is ready. Flares need 3–4 rapid pops to defeat a missile — one is not enough!

AIRCRAFT SYSTEMS

C Toggle 1st person cockpit / 3rd person chase cam
G Landing gear toggle (auto-deploys on approach)
L Navigation lights on/off (auto-on in night missions)
ESC Pause menu (controls / audio / display settings)
[ / ] F-14 wing sweep manual override · \ reset to auto
Each aircraft has unique hardpoints in the briefing screen. F-14 wings auto-sweep with speed. Stealth planes use internal bays.

WEAPON SELECT & REFUELING

1 Select Gun
2 Select Missile
3 Select Bomb
4 Select Flares/Chaff
LEFT CLICK fires the selected weapon type
AERIAL REFUELING:
1. When your fuel drops below 30%, a tanker spawns 2km ahead
2. Look for the cyan ⛽ TANKER icon on your radar
3. Fly toward it and match its speed (~200 knots)
4. Get directly behind it: within 80m, same altitude (±30m), facing same direction
5. “REFUELING...” appears — hold position for ~7 seconds
6. Radio call: “TEXACO: Tanks full, good hunting!” when done
7. One refuel per mission. Tanker departs after use.
F/V/Q still work as dedicated fire keys. The weapon selector is an alternative that lets left-click fire any weapon type.

PHYSICS & G-FORCE

Realistic lift/drag: stall below min speed. Sustained G above 7 causes tunnel vision; extreme G causes blackout (G-LOC). Hard turns bleed energy. Altitude reduces engine power. Transonic drag near Mach 1. Shield (if equipped) absorbs one missile hit. Ascended/Mythic planes have abilities (Z key).
Manage your energy: don't turn fight at low speed. Climb, accelerate, then engage. Watch the G-meter bar on the bottom right, near the radar.

LANDING

RTB: After completing objectives, a green RTB arrow guides you home. Slow below 250 kts, descend, lower gear (G).
Airbase: Runway auto-catches you on touchdown. Then taxi to the yellow HGR marker on radar to park and complete the mission.
Carrier: Approach low and slow for a trap. Mission auto-completes on successful wire catch.
Carrier missions auto-complete on trap. Airbase missions require taxi to hangar after touchdown.

SYSTEM CHECK

Click RUN to start diagnostics

1v1 DOGFIGHT

Peer-to-peer combat. One player hosts, the other joins with the room code. No servers needed.

SETTINGS

10
NO
1
ON
60%
ON
HIGH
REGULAR (5)
1=Easy bandits · 5=Normal · 10=Near-impossible

UPDATE LOG

v5.2

v5.2 — Big Polish Patch

April 2026
FIX Replay Tutorial button (pink/red 🎓 icon) now actually launches the tutorial — was using wrong screen id and function name
FIX Stall physics — gentler initial sink and softer nose drop. Deep stall still dangerous, but shallow stall no longer falls like a brick
FIX Airbrakes much weaker at low speed — below ~150kts they bleed gently instead of slamming you to a halt
FIX Bad weather no longer destabilizes the plane so hard — storm shake reduced ~60%, rain/overcast barely noticeable
FIX Bomb CCIP now stays accurate in bad weather (finer physics step)
FIX Mission intro 'PRESS ANY KEY TO BEGIN' now actually listens for a keypress
NEW Main menu rearranged — 6 rounded buttons in a 3×2 grid: Daily · Ranked · Replay · Multiplayer · Tutorial · Achievements
NEW Auto-aim for touch devices and gamepads — soft pull toward locked target. Desktop mouse is unaffected
NEW Console / gamepad support — PS5, Xbox, any HTML5 gamepad. Left stick = aim, right stick = yaw, RT = throttle up, LT = brake, A/X = guns, B/Circle = missile, X/Square = bomb, Y/Triangle = flares, LB/L1 = lights, RB/R1 = afterburner, D-pad = target cycle
NEW Auto-bomb drop (toggle in Settings) — CCIP releases bomb automatically when over a ground target
NEW Two tutorial paths — ROOKIE (full 29-step walkthrough) and VETERAN (6 key controls only) picker on first launch
NEW Tutorial HUD highlights — pulsing ring around the relevant HUD element per step
NEW Tutorial unlimited missiles/bombs/flares — learners can't run out mid-lesson
NEW Tutorial 'shoot ahead of moving enemies' hint added to gun step
NEW Tutorial 'release brake' follow-up step after brake-on
CHANGE All main-menu buttons now have rounded corners to match the new V5 icon buttons
v5.1

v5.1 — Achievements & Tutorial Polish

April 2026
NEW 50 new achievements — combat milestones, speed/altitude records, weapon mastery, survival feats, ability usage, ranked tiers, daily grinder, boss hunter, tutorial graduate, pilot levels, night owl. Total: 15 → 66
NEW Tutorial “TAB to skip step” keybinding — no more waiting on info-only timer steps
NEW Tutorial step-complete polish — green flash + scale pulse + chime
NEW Tutorial graduation bonus — +500 credits, +100 points, Graduated achievement on first completion
NEW Tutorial progress bar in the prompt box
NEW 'REPLAY TUTORIAL' button on main menu
FIX Tutorial step 13 no longer mixes 'lights off' with 'gear toggle'
FIX Tutorial time-warp step has a 1s fallback (in case warp auto-cancels)
FIX Tutorial missile-evasion step now restores HP if you're about to die
CHANGE Tutorial info-timer steps tightened from 5-8s to 2-3s
v5.0

v5.0 — Big Feature Drop

April 2026
NEW Pilot XP & level system — every mission grants XP. Level up for bragging rights and to unlock achievements
NEW Daily challenges — 3 random tasks per day (kills, missions, boss, Mach 3, etc). Credits + points rewards
NEW Boss aircraft — 1100 HP BOSS VANGUARD spawns randomly in high-difficulty missions. Red halo, extra missiles, tracks you
NEW Global Ranked Ladder UI — 7 tiers Bronze → Grandmaster. Wins/losses adjust your rating
NEW Flight Replay recorder — records your last mission at 1 frame/0.5s. Playback as a 2D path on a canvas
NEW Death killcam — 3s slow orbit around your death point before the fail screen
NEW Mission briefing cutscene — fullscreen title card with mission name, map, pilot, bandits. Fades to the game
NEW Enhanced explosions — debris cubes + auto screen shake based on blast size + distance
NEW Extended multiplayer modes — 2v2, FFA, Spectator, Casual (no-rating) via the existing PeerJS protocol
NEW 4 main-menu icon buttons for the new panels
v4.0

v4.0 — Wingman & Combat Overhaul

April 2026
NEW AI Wingman — a friendly fighter flies with you on missions with 3+ enemies. Press Y to give orders: COVER (formation) or ATTACK (engage enemies). Wingman gets kills and radio callouts
NEW Accuracy tracking — shots fired vs hits tracked. Accuracy % shown on debrief screen
NEW Carrier landing grade — LSO grades your trap: OK, FAIR, NO GRADE, or BOLTER based on approach speed and AoA
NEW Missile warning direction — red/orange arrow on HUD points toward incoming missile. Gets brighter as missile gets closer
NEW 4 new missions — CONVOY GUARD (escort trucks), VOLCANO BOSS (1000HP target + 10 aces), NIGHT CITY (urban night), METEOR SHOWER (5 waves of 4)
NEW Coordinated enemy AI — enemies near each other attack together instead of one at a time
CHANGE Free basic weapons — AIM-9, AIM-120, R-73, R-77, Mk-82, FAB-500 now cost 0 PTS
CHANGE IR vs BVR missiles — heat-seekers (AIM-9, R-73) need target in 60° front cone. Radar missiles (AIM-120, Meteor) can fire at 120°
CHANGE Lock indicator — target box turns GREEN when locked (was yellow)
FIX Tutorial references to removed F/V keys updated to Space
v3.9

v3.9 — Combat & Multiplayer Polish

April 2026
NEW 1v1 opponent rendering — opponent plane model spawns in multiplayer, position/rotation synced smoothly, name tag shows distance in NM
NEW Multiplayer combat — gun fire events sent to opponent via P2P, opponent sees incoming bullets
NEW Kill camera — 0.8s slow-motion when destroying an enemy, camera looks at the explosion, then smoothly returns to normal
NEW Mission grades — S/A/B/C/D rating based on kills, HP remaining, speed, and fuel efficiency. Large grade display on debrief screen
NEW Enhanced debrief — damage dealt stat added to post-mission results screen
NEW Convoy ground target — 3-truck convoy that moves across terrain. New target type in the rotation
NEW Nuke sound effect — OP weapon explosions (B61, antimatter, nova) now play deep 4-second sub-bass rumble instead of normal explosion
NEW SIMULATOR nav tab — direct link to the flight sim from the website navigation bar on every page
CHANGE Controls reworked — Mouse=gun always, Spacebar=fire selected weapon (missile/bomb). F and V keys removed
CHANGE Bomb aim fixed — bomb velocity now exactly matches aircraft movement speed (0.5). CCIP prediction matches
FIX 1v1 instant mission complete — multiplayer now skips objective check, match continues until opponent is defeated
v3.8

v3.8 — Accounts & Polish

April 2026
NEW Cloud save accounts — register with username, email, and password. Progress saves to server database. Log in from any device to restore progress
NEW Pilot profile page — click your username to view stats: points, rank, missions completed, aircraft unlocked, skins, upgrades, rebirths, codes redeemed
NEW Loading screen — animated progress bar with status text (Building terrain, Spawning enemies, Placing targets) while mission loads. No more frozen screen on launch
NEW Post-high-G stability fix — clamped auto-level and catch-up slerp to prevent violent quaternion snapping after hard maneuvers
FIX Login stuck — doLogin() referenced undefined email variable, causing ReferenceError on every login attempt
FIX Multiplayer screen overlap — #multiplayer was missing from both CSS display:none list and scrs[] array
FIX Profile screen overlap — #profile-screen was missing from scrs[] array
FIX Main menu overflow — reduced title size, button padding, and spacing so all content fits on screen without scrolling
CHANGE Fuel reduced from 5× to 3× base — fuel management matters more
v3.7

v3.7 — Combat Systems & Multiplayer

April 2026
NEW Countermeasure effectiveness — IR missiles (AIM-9, R-73) defeated by flares, radar missiles (AIM-120, R-77) defeated by chaff. OP missiles are immune
NEW Tactical mission map — briefing screen shows top-down canvas map with base, targets, enemy zones, flight path, and distance in NM
NEW Improved audio — deeper explosion sound (sub-bass boom + crackle + rumble), better gun sound (crack + low thump), nuke sound effect for OP weapons
NEW 1v1 Dogfight mode — WebRTC peer-to-peer via PeerJS. Host creates room code, other player joins. Google STUN servers for reliable P2P connection
NEW Weapon damage stats — every weapon has a damage multiplier. Mk-82=1×, JDAM=1.8×, GBU-28=4×, MOAB=12×, B61 nuke=25×, Void Bomb=100×
NEW Dynamic weapon selector — HUD shows actual loaded weapons from your loadout (e.g. “AIM-9 6” instead of generic “MSL”)
NEW 19 OP weapons added — CUDA, Kinzhal, DARKFIRE, MOAB, B61 nuke, Antimatter, God Rod, Void Bomb, Starfire, and more (70 weapons total)
NEW 20 new skins — Storm Cloud, Copperhead, Black Widow, Sakura, Predator, Frostbite, Volcanic, Supernova, Quantum Shift (51 skins total)
NEW Tanker radar icon — cyan fuel icon on radar when tanker is active, with off-radar arrow when out of range
NEW Damage smoke — grey smoke trail when HP<50%, black smoke + fire particles when HP<25%
NEW Screen shake — camera shakes on bomb impact proportional to weapon damage and distance
NEW Day/night auto-lights — aircraft lights auto-activate when sun drops below 10%
CHANGE Codes rebalanced — max code gives 1500 PTS, most give skins or 100-600 PTS. 5 limited-time codes with 2-month expiry
CHANGE Tutorial expanded to 30+ steps — covers weapon selector, countermeasures, damage model, aerial refueling, tactical map, loadout
CHANGE Bridge model rebuilt — earth embankments, approach roads, railing posts, and river under the span
FIX Camera auto-zoom — lerp alpha clamped to prevent overshoot during time warp
FIX Weapon firing — _currentLoadout auto-initialized, left-click fallback to gun when no weapon list
FIX Homepage sections invisible — sl-reveal opacity forced to 1, fallback timer added
v3.6

v3.6 — Pylon-Based Loadout System

April 2026
NEW Pylon-based loadout system — each aircraft has numbered hardpoints (5-13 pylons depending on class). Click each pylon to assign a weapon before launch
NEW 13 weapon types — AIM-9, AIM-120, R-73, R-77, Mk-82, Mk-84, GBU-12, JDAM, AGM-65, HARM, Drop Tank, ECM Pod. Each with unique cost and pylon restrictions
NEW 6 pylon templates — light (5 pylons), fighter (7), heavy (9), strike (11), bomber (12), super (13). Each aircraft mapped to appropriate template
NEW Pylon type restrictions — wingtip rails: IR missiles only. Wing pylons: missiles + light bombs. Inboard/heavy: anything. Centerline: fuel/bombs/ECM
NEW Default loadout free — stock missile/bomb count loaded for free. Extra/upgraded weapons cost credits. Drop tanks add +3000 fuel. ECM pods add +15% evasion
CHANGE Mission briefing screen now shows upgrades AND loadout configurator. Click any pylon slot to pick a weapon from the popup menu
NEW In-game weapon selector — press 1 (Gun), 2 (Missile), 3 (Bomb), 4 (Flares). Left-click fires the selected weapon. HUD shows current selection
NEW 19 OP weapons — CUDA, Kinzhal, DARKFIRE, MOAB, tactical nuke, antimatter, void bomb, and more. Extremely expensive (300-3000 PTS)
NEW 20 new skins — Urban Grey, Storm Cloud, Copperhead, Black Widow, Sakura, Predator, Frostbite, Supernova, Quantum Shift, and more (51 total)
NEW Limited-time codes — special codes with a 2-month expiry timer. First redeemer starts the clock for everyone
CHANGE Codes rebalanced — removed all mega-PTS codes. Max single code gives 1500 PTS. Most give skins or 100-600 PTS
CHANGE Tutorial expanded to 30+ steps — covers weapon selector, countermeasures (IR vs radar), damage model, aerial refueling, tactical map, and loadout system
FIX Code redemption tab was invisible when no skins owned — shop else-block caught codes tab and returned early
FIX Loadout weapon popup was invisible — fixed positioning from fixed to inline relative
v3.5

v3.5 — Immersion & Damage

April 2026
NEW Day/night cycle — sun moves across the sky during missions. Full cycle = 20 minutes real time. Lighting, fog color, and ambient shift dynamically from dawn to dusk to night
NEW 2 new map biomes — Volcanic Wasteland (lava fields, volcanic peaks, dark terrain) and Urban Sprawl (city grid terrain, building-like features)
NEW 4 new missions — HELLFIRE (volcanic strike), URBAN WARFARE (city intercept), CITY STRIKE (urban bombing), RING OF FIRE (volcanic bunker raid)
NEW Damage model — subsystems degrade as HP drops. Below 75%: sluggish controls + minor fuel leak. Below 50%: engine power loss + major leak + radar degradation. Below 25%: critical failure across all systems
NEW Chaff countermeasures — 40 chaff + 80 flares. Q deploys both together. Flare/chaff count shown as “80/40” on HUD
NEW Aerial refueling — tanker spawns automatically when fuel drops below 30%. Fly behind the tanker (close + aligned) to refuel. One use per mission. Radio callouts included
NEW Damage counter — tracks total damage dealt during the mission. Pops up with each hit. Can be toggled off in ESC → Settings → “Damage Counter”
CHANGE Fuel reduced from 10× to 5× base — more realistic fuel management on the 320km map
v3.4

v3.4 — Expanded World & Combat

April 2026
NEW Map expanded 10× — terrain is now 320km × 320km (was 32km). Massive operational area for long-range strike missions
NEW Fuel ×10 — all aircraft get 10× more fuel to support the expanded map
NEW Time warp up to 64× — press T to cycle 1×/2×/4×/8×/16×/32×/64×. Essential for crossing the 320km map
NEW “Warp: Ignore Bandits” setting in ESC pause menu — when ON, time warp won’t auto-cancel when enemies are nearby
FIX Cruise control now properly maintains speed — auto-adjusts throttle to hold the speed you had when pressing X, instead of just freezing throttle position
NEW SAM missile launches — on Impossible and Legendary missions, SAM and AAA sites fire guided missiles at you (8km range, 6s cooldown). Evade with flares!
CHANGE BLACKBIRD RUN reworked — recon waypoints now at 60,000ft+ altitude (was near ground). Checkpoints spread over larger area with bigger hitbox. Timer extended to 300s
CHANGE Enemy fighters in strike missions now patrol near target areas instead of circling the airbase (intercept missions unchanged)
CHANGE Ground targets spawn 15-36km from base on the expanded map (was 5-12km)
FIX Targeting pod lock indicator now accurately tracks the locked target position instead of being fixed at screen center
v3.3

v3.3 — Graphics, Physics & Bomber Overhaul

April 2026
NEW ISA Standard Atmosphere — realistic air density, temperature, and speed of sound vs altitude. Thinner air at high altitude means less lift, less drag, higher true airspeed
NEW Compressibility effects — Prandtl-Glauert lift correction near Mach 1, Mach tuck (nose-down pitch moment) in transonic regime
NEW Improved stall dynamics — asymmetric wing drop, autorotation tendency in deep stall, pre-stall buffet warning, persistent spin direction
NEW Atmospheric scattering sky — sun disk with glare ring, Rayleigh-like horizon glow, altitude-based haze
NEW Animated ocean — real-time wave displacement shader with Fresnel reflections, specular sun highlights, 3 wave frequencies
NEW Multi-layer cloud system — low cumulus, mid altocumulus, high cirrus. Clouds drift slowly across the map
NEW Engine contrails — persistent white contrail trails at high altitude (3000m+), dual trails from engine nacelles
NEW Afterburner flame — visible glowing exhaust cone when AB is engaged. Flickers realistically, turns blue at supersonic speeds
NEW Low-altitude turbulence — terrain-induced bumps when flying near mountains and rough ground. Intensity scales with terrain roughness
NEW Enemy engine glow — enemy aircraft have visible orange engine exhaust
NEW Biome-specific ground details — desert sand dunes, arctic frozen lakes, tropical beach sand patches
NEW High Altitude Bomb Aim upgrade — extends CCIP bomb sight to 35,000ft for strategic bombers (B-2, FB-22, XB-70, F-15EX, F-117, Su-34, Tornado, A-10, AC-130)
NEW Terrain edge skirts — terrain borders slope down to water level, hiding map edge gaps
NEW Runway and taxiway PointLights — actual light sources illuminate the ground around runways, taxiways, and apron. Control tower beacon added
CHANGE Tree variety expanded — palm trees in tropical, layered conifers, double-canopy deciduous, low bushes
CHANGE Rock variety expanded — different shapes and biome-appropriate colors
CHANGE Dynamic fog density — fog thins at high altitude for clearer long-distance views
CHANGE Camera far plane increased from 65km to 80km
CHANGE Bomb velocity now matches aircraft ground speed — CCIP accuracy improved at all speeds
CHANGE Nav light dots (red/green wingtips, tail) always visible on aircraft model
CHANGE A-10C, B-2A, and AC-130J cannot use afterburner — realistic non-afterburning engines
FIX Fixed critical rendering bug — dynamic fog code produced NaN density on first frame, making all terrain and objects render as solid black
FIX Fixed NaN physics cascade — low-altitude turbulence referenced undefined variable, corrupting all flight data
FIX Fixed cloud shadow flickering caused by z-fighting between overlapping cloud geometry layers
FIX Removed ground shadow octagon that z-fought with terrain surface
v3.2

v3.2 — Strategic Overhaul

March 2026
NEW Targeting Pod (FLIR) — press Z to toggle targeting pod display showing ground target tracking, range, and bearing. Works in both 1st and 3rd person view
NEW Time Warp system — press T to cycle through 1×/2×/4×/8× time acceleration. Auto-cancels when enemies are within 3km
NEW 5 new ground target types — military outposts (buildings + guard tower + vehicles), bridges (with pillars + guardrails + ramps), fuel depots (storage tanks + pipes), command posts (antenna arrays + satellite dish), radar towers (lattice tower + rotating dish)
NEW Massive ground detail — trees, rocks, ice formations, village clusters with buildings and roads scattered across terrain. Scales with graphics quality
NEW Graphics Quality setting — choose Low/Medium/High/Ultra in settings or pause menu. Controls detail objects, pixel ratio, and effects density
NEW Credits currency system — earn credits from missions to unlock special operations aircraft
CHANGE Missile lock beeping overhauled — beep speed now directly tied to lock quality (slow=weak, fast=strong). No beep at danger close range (<0.15 NM). Frequency rises 600-1800Hz with lock strength
CHANGE Ground targets spawn 5-12km from base (was 3-7km). Use time warp for long flights
CHANGE All planes get 50% more fuel to support longer missions and time warp travel
CHANGE Landing deceleration is now gradual and speed-dependent — faster at low speed, slower at high speed (no more instant stop)
FIX Fixed plane becoming unresponsive when heading crosshair is near aim point — reduced damping deadzone from 4.6 degrees to 1.7 degrees
FIX Fixed occasional black screen on mission start — added error recovery, forced resize, and initial render frame
FIX Fixed critical black screen bug where all menu screens were invisible after clicking any button — caused by broken HTML nesting that hid the entire UI
CHANGE Tutorial expanded with 2 new steps: time warp usage and missile lock tone explanation (now 23 steps total)
v3.1

v3.1 — Flight Model Overhaul

March 2026
NEW Energy-based flight physics: climbing costs speed, diving gains speed. Real energy fighting
NEW Realistic lift curve with stall break at 18° AoA, post-stall lift dropoff, deep stall modeling
NEW Induced drag from lift production (CL²) — hard turns bleed significant speed
NEW Ground effect: +25% lift when within one wingspan of the ground
NEW Transonic buffet: airframe shaking between Mach 0.85–1.15
NEW Animated control surfaces: ailerons, elevators, rudder move with flight inputs
NEW Trailing edge flaps auto-deploy below 250kts, leading edge slats deploy at high AoA
NEW Exhaust nozzle petals: 8 animated petals per engine, open/close with throttle
NEW Cockpit interior visible through canopy: instrument panel, HUD combiner glass, ejection seat, side consoles, control stick
NEW Ventral fins on twin-engine fighters, wing fences on Russian/delta aircraft
NEW Missile detail: cruciform fins and dark seeker heads on wingtip missiles
NEW Model nav lights baked in: red/green wingtip, white tail strobe, red beacon, formation lights
NEW Afterburner exhaust cones on model with pulsing blue/violet animation
NEW Canopy sun glint effect that shifts with viewing angle
NEW Heat shimmer behind engines at high throttle (3rd person)
NEW Speed brake visual that opens when braking
NEW Control stick in cockpit animates with your pitch/roll inputs
CHANGE Maneuvering drag increased 4.5× with quadratic G penalty — energy fighting matters
CHANGE Enemy turn rate reduced to 75% — bandits no longer spin in circles
CHANGE Enemy evasion now uses actual turn rate instead of hardcoded value
CHANGE Improved stall: progressive wing rock, accelerating nose drop, yaw departure in deep stall
CHANGE G-force model: centripetal calculation based on turn rate × speed, negative G when inverted
NEW 8 new aircraft: F-4E Phantom II, F-104 Starfighter, Tornado GR4, Su-35S Flanker-E, MiG-25 Foxbat, J-35 Draken, TF-X KAAN, Tejas Mk2
NEW 10 new missions: Canyon Dogfight, Fleet Defense, Scramble, Wild Weasel, Night CAP, Bridge Buster, Top Gun, Volcano Run, Midnight Thunder, Wolfpack
CHANGE Enemy AI overhaul: bandits use proper BFM — lead pursuit, overshoot detection, extend & re-engage instead of circle-chasing
CHANGE Enemies break off after 4s of ineffective turning, extend to regain energy, then re-attack
FIX Cockpit HUD pitch ladder was inverted — pitching up now correctly shows nose-up
FIX Fixed update log broken HTML preventing BACK button from working
v3.0

v3.0 — Ascension Update

NEW 7 new aircraft: ASCENDED (Tier 12) and MYTHIC (Tier 13) with unique abilities
NEW Ability system: Z key activates powers (Phase Shift, Plasma Cannon, Swarm Missiles, Time Slow, Orbital Strike, EMP Burst, Divine Shield)
NEW Skin Shop with 33 skins across 5 rarities, 4 crate tiers
NEW Spec Ops planes purchasable after Rebirth 4
CHANGE All costs doubled, rebirth scales exponentially (5000 x 1.6^n)
v2.1

v2.1 — Tutorial Overhaul & Bugfixes

March 2026
NEW Tutorial now teaches full startup sequence — engine start, taxi with W/A/D, runway alignment with R, then takeoff roll (21 steps, up from 18)
FIX Tutorial step 1 previously skipped taxi and asked for throttle during taxi phase where W controls taxi speed, not throttle — now properly guides through startup → taxi → runway → takeoff
FIX Escort missions: bombers were invincible — enemy damage reduced HP but death was never triggered. Bombers now explode when destroyed with AWACS callout
FIX Restarting a mission from pause menu now properly clears all HUD overlays (NVG, G-LOC, MWS, laser heat, CCIP, RTB indicator)
CHANGE How To Play reorganized: split into Takeoff, Flight, Combat, Systems, Physics, and Landing sections. Fixed incorrect claim that guns auto-lead. Fixed G-force threshold description
CHANGE Tutorial lights step no longer awkwardly mixes lights-off and gear toggle — each concept is clearly separated
v2.0

v2.0 — Missile Overhaul & Combat Rebalance

March 2026
NEW Missiles defeatable by maneuvering — both player and enemy missiles lose tracking when the target pulls hard turns or cranks perpendicular
NEW Enemy missile evasion AI — bandits detect your missiles at 2000m, break turn at 4.5 rad/s with aggressive pitch changes, speed boost during evasion, and pop flares simultaneously
CHANGE Player missiles: tracking penalized up to 55% when target is evading or crossing perpendicular. Proximity fuse shrinks 25% against maneuvering targets. Lead prediction reduced. Lifetime shortened (5+1.5×tier)
CHANGE Enemy missiles: tracking weakens up to 65% based on player G-force (2G=none, 5G=36%, 7G+=65%). Hit radius 16m (was 22m). Lifetime 7s (was 10s)
CHANGE Enemy missiles much slower: launch speed 220+spd×0.6 (was 350+spd), cruise 260–340 (was 420–540), tracking 1.6–2.4 (was 2.0–3.0)
CHANGE Enemy HP reduced: 280 (was 380). Speed 210–320kts (was 230–360). Bullet damage 6 (was 9). Missile damage 40 (was 55)
CHANGE Enemy guns nerfed: fire rate 0.35s (was 0.2s), bursts 3/1 (was 4/2), cooldown 1.5s (was 1.2s), range 1700m (was 2000m), spread +22% wider
CHANGE Enemy missile cooldown: attack 7s (was 5s), intercept 6s (was 4s). Missiles per enemy reduced across all levels
CHANGE Enemy turn rate reduced: LVL3 1.8–2.4 (was 2.2–3.0), LVL2 1.3–1.7 (was 1.6–2.1), LVL1 0.7–1.0 (was 0.9–1.3)
CHANGE Enemy flare defense nerfed: 6–10 flares (was 10–15), reaction range 800m (was 1200m), distraction 55% (was 75%), 5 particles (was 8)
FIX Fixed enemy evasion never triggering against player missiles — now detects missiles + bullets
FIX Fixed missile tracking penalty formula — was comparing wrong vectors, perpendicular crossing speed now correctly calculated
FIX Main menu buttons now uniform width (280px)
v1.0

v1.0 — Full Release

February 2026
NEW Radio chatter system — AWACS and wingman callouts: kill confirmations, damage warnings, bingo fuel, weather advisories, takeoff clearance, RTB acknowledgment
NEW Kill combo system — rapid kills within 5s build streaks: DOUBLE KILL → TRIPLE → QUAD → RAMPAGE → UNSTOPPABLE → GODLIKE. Best streak shown in mission results
NEW Visual damage model — smoke trail when HP < 60%, black smoke + fire particles when HP < 30%. Damage is visible from any angle
NEW Dynamic weather — missions cycle through clear, overcast, rain, and storms. Rain particles fall around the aircraft. Storms bring heavy turbulence and reduced visibility
NEW Afterburner flame effects — visible engine exhaust cones that scale with throttle, flicker dynamically, and shift color at max power. Twin-engine and single-engine variants
NEW Weather fog system — visibility dynamically adjusts: 5000m clear → 1500m rain → 800m storm
NEW Ace callout — special radio message on your 5th kill
CHANGE Mission results now show best kill streak and weather conditions
CHANGE Harder economy: aircraft costs ×2.5, upgrade costs ×2.5, points earned -40%, rank thresholds ×2, rebirth requires 5000 pts (was 2000)
NEW 6 mission-exclusive aircraft: A-10C Warthog (CAS), B-2 Spirit (stealth bomber), F-117 Nighthawk (stealth attack), SR-71 Blackbird (recon), AC-130J Ghostrider (gunship), Su-34 Fullback (strike fighter)
NEW 8 SPECIAL OPS missions — each locked to a specific aircraft with unique gameplay: gun runs, stealth bombing, Mach 3 recon, gunship orbits, carrier strikes
NEW 4-engine aircraft support (B-2, AC-130) with quad nacelle geometry
NEW Scroll wheel zoom — adjust camera distance in 3rd person (12–120 range). Camera height scales proportionally
FIX Slow/heavy planes (AC-130, B-2, A-10) can now take off — minimum thrust boost during roll, 70% less gear drag on ground, liftoff at 95% stall speed (was 110%)

v0.9.4 — Lock & Engage

February 2026
CHANGE Missiles require facing target — must point nose within ~60° cone to fire. No more rear shots
CHANGE Lock tone only beeps when facing AND in range. HUD shows "FACE TARGET" when not aligned
CHANGE Enemies spawn in intercept mode — no more lazy patrol before engaging
CHANGE Instant behavior transitions — enemies attack on sight with zero delay, no timer gates
CHANGE Enemies fire missiles during intercept approach (dot > 0.7, 4s cooldown)
CHANGE Intercept turn rate 100% (was 60%), attack pitch tracking 50% faster
CHANGE Detection range: attack 4500m, intercept 7000m. Patrol always turns toward player

v0.9.3 — Realistic Aircraft

February 2026
NEW 39 unique aircraft models — each with accurate silhouette matching real-world design
NEW 7 wing planforms: delta, cranked arrow, diamond/trapezoidal, swept, forward-swept, ogival, straight
NEW 7 intake types: chin (F-16), side box (F-15), DSI bump (F-35), cheek (Mirage), under-body (Su-27), flush (6th gen), nose cone (MiG-21)
NEW 5 tail configs: twin vertical, twin canted, butterfly/V-tail, single fin, tailless flying wing
NEW Per-aircraft features: bubble canopy, tandem cockpit, UCAV sensor dome, conformal fuel tanks, 2D flat nozzles, DSI bumps, canards, forward-swept wings
NEW Shaped wing geometry via ExtrudeGeometry — delta triangles, cranked arrows, diamond trapezoids instead of plain boxes

v0.9.2 — Combat Balance

February 2026
FIX Enemy guns now fire in ALL states — attack, intercept, and patrol. Much wider firing cone (53°)
FIX Fixed stealth penalty making gun fire impossible (0.75+0.4=1.15 > max dot of 1.0)
FIX Enemy bullets faster (450 vs 400), longer range (1800m vs 1400m), bigger tracers
CHANGE Enemy missiles = instant kill. Shield absorbs one hit. Flares are your best friend
CHANGE Player missiles still one-hit-kill all enemies
NEW 3D flyby scene on main menu — formation of jets with cinematic camera angles

v0.9.1 — Tutorial & Controls

CHANGE Tutorial expanded 8 → 16 steps: afterburner, brake, cruise, FPV, lights, flare defense, G-force
CHANGE RTB landing guidance — 3-phase coaching (distance → approach → touchdown)
CHANGE Mobile-adaptive tutorial — touch button hints, auto-advance for keyboard-only features
FIX A/D key steering inverted — fixed taxi, rudder, and manual yaw
FIX Click-to-start engine (no more 3-second wait)
FIX G-force meter repositioned — no longer blocked by radar
FIX Vapor trails reduced — max mid-wing span, no vapor above 60° pitch

v0.9 — Combat Overhaul

NEW Enemy missiles — bandits fire homing missiles at you (1-5 per enemy, scales with difficulty)
NEW Missile Warning System — ⚠ MISSILE ⚠ alert with direction & distance (rear/sides only)
NEW Enemy AI overhaul — burst fire guns, evasive maneuvers, faster turn rates on harder missions
NEW Enemy flare/chaff defense — enemies deploy flares & break-turn when your missiles approach
CHANGE Enemy missile speed scales with mission level — ace missions = faster missiles
CHANGE Target HUD now shows enemy MSL & FLR count

v0.8 — Aircraft Systems

NEW Aircraft lights — landing spot, nav (red/green), strobe, anti-collision. L key toggle, auto-on at night
NEW Carrier lights — 16 deck edge, 6 approach, 5 catapult track, island beacon, 2 deck floods
NEW Laser overheat system — heat bar, cooldown, ⚠ OVERHEAT ⚠ warning
NEW G-force indicator — large numeric display with color coding & dynamic sizing
FIX Carrier launch immunity — no terrain collision during catapult, launch height +150m
FIX Blitz/parkour timers freeze during RTB

v0.7 — Countermeasures

NEW Flares & chaff — Q key / FLR button, 30 supply. Decoys enemy missiles & scatters bullets
NEW Enemy flare deployment — enemies auto-pop flares when your missiles get close
FIX Carrier mission crash fixes — terrain height, ironman guards, HP forced to 100 during catapult
FIX Touch joystick direction corrections

v0.6 — Full 360° Flight

NEW Quaternion-based aim — full 360° flight, loops, barrel rolls, inverted flight
NEW Sonic boom visual effects & wing vapor condensation
NEW Auto-aim system — bullets lead targets automatically
NEW Multi-missile salvos & carrier catapult launch
NEW Enemy difficulty scaling — harder missions = smarter enemies

v0.5 — Mobile & Controls

NEW Full touch/mobile controls — virtual joystick, throttle slider, 7 action buttons
NEW Tabbed pause screen — CONTROLS / AUDIO / DISPLAY settings
NEW HUD scaling, FPS counter, auto-detect touch vs desktop

v0.4 — Missions & Progression

NEW 30+ missions — Tutorial, Intercept, Strike, Carrier, Parkour, Blitz, Endurance, Survival
NEW Difficulty tiers — Easy → Legendary with Ironman, Blitz, Close Spawn modifiers
NEW Points, ranks & rebirth progression. 8 aircraft with upgrade trees

v0.3 — Core Systems

NEW Realistic flight physics — lift, drag, stall, G-force, transonic wave drag
NEW 4 biomes, weapons (guns/missiles/bombs), radar, afterburner, landing system

MISSION BRIEFING

TACTICAL MAP

MISSION COMPLETE

FIRE
MSL
BOM
A/B
BRK
LOCK
FLR
❚❚
G-LOC
STEP 1/30
AIM
KIAS
0
KNOTS
M 0.00
AoA 0.0°
ALT MSL
0
FEET
V/S 0
360
THR
G-FORCE
1.0
1.0
9630-3-6
GUN
0
MSL
0
BOM
0
FLR
0
KILLS
0
TGT
HP
PULL UP
STALL
MACH 1
⚠ OVERHEAT ⚠
⚠ MISSILE ⚠
OBJECTIVE
TAKE OFF
RTB — RETURN TO BASE
GEAR ▼
BRK
FUEL
AFTERBURNER
CRUISE [X]
TIME WARP ×2 [T]
SWEEP: AUTO
3RD PERSON [C]
CCIP
FLIR — TGT POD [E]FOV 15°
RNG: --- BRG: ---
ALT: --- NO TGT
FREE LOOK [U]